Joseph "Cuffs" Johnson
From Traditional Games Wiki
Edges
Brawny: Toughness +1, Encumbrance is Str x8
Rock and Roll!: Full-auto penalty is 0 instead of -2 if Cuffs doesn't move
Hindrances
Poverty (Minor): Half starting funds, general inability to hang on to future income
Ugly (Minor): -2 Charisma due to Cuff's less-than-average appearance
Skills
| Fighting | Agility | d8 |
| Shooting | Agility | d10 |
| Driving | Agility | d6 |
| Guts | Spirit | d4 |
| UAV Piloting | Agility | d8 |
| Notice | Smarts | d6 |
| Taunt | Smarts | d4 |
Gear
| Type | Armor | Weight | Cost | Notes |
| Mk7 Personal Armor | +5 | 15 | 800 | Full body coverage. |
| Radio and Headset | - | 1 | - | - |
| Type | Range | Damage | RoF | Cost | Weight | Shots | Min Str. | Notes |
| AN/PVS 28 NVG’s | - | - | - | 900 | 2 | - | - | Passive mode eliminates penalties for dim or low light. Active negates penalties for no light but may be detectable. |
| LM3 Heavy Laser | 50/100/200 | 3d6+2 | 5 | 1400 | 20 | - | - | AP 2, Laser, Auto, Heavy Burst, Heavy Weapon, Snapfire, Bipod |
| LM1 Laser Pistol | 15/30/60 | 2d6+2 | 1 | 600 | 3.5 | - | - | AP 1, Laser, Semi-Auto, CQB |
| RPG-7 / PG-7VL loaded | 24/48/96 | 4d8 | 1 | 900 | 20 | 1 | d6 | AP 9, Large Burst Template, Snapfire, Heavy Weapon (85 mm Warhead) |
| PG-7VL (1x) | - | - | - | 50 | 6 | 1 | - | Standard HE round, Max carry of 4 |
| TBG-7V (1x) | - | - | - | 75 | 6 | 1 | - | AP 12 for personnel, AP 4 for craft and structures, 50% chance of lighting flamables on fire, Max carry of 4 |
| Stun Baton | - | Str+2d6 | - | 75 | 4 | - | - | Ignores armor, Non-lethal, Biological targets only |
| M47A Riot Control Grenade (2x) | 5/10/15 | 2d6+1 | - | 50 | 1 | - | - | Non-Lethal, Medium Burst Template, Targets must make a Spirit roll at -2 or panic, Gives heavy cover and panic effect until end of thrower’s second turn, Biological targets only. |
| Chemlights (10x) | 5/10/20 | - | - | - | - | - | - | - |
ENCUMBRANCE: 79.5 / 80 lbs
Experience
Mission 2: (10 exp, Seasoned)
- Agility d8 -> d10
- Shooting d8 -> d10
- ????????
Mission 3: (10 exp, Seasoned)
- Strength d8 -> d10
- Edge: Rock and Roll!
- Wild Die d4 -> d6
Total Experience: 20 (Seasoned)
Background
Joey "Cuffs" Johnson was never a success. A perpetual failure, he was a constant sight on the amateur fighting leagues of New York during the week, and the back alleys on the weekends, gambling away his earnings.
Now middle-aged, divorced, and broke as hell, he has joined X-COM in an attempt to get his life back on track, or die trying.